Category:Video games developed in the United States Wikipedia

Team up with Riot to forge your path and craft unforgettable experiences for players Mission US is an award-winning educational media project that immerses young people in transformational moments in U.S. history. Mission US is committed to teaching complicated and sensitive topics in American history. To date, more than three million registered users across the country have played and learned from Mission US. Mission US is an award-winning educational media project that immerses young people in transformational moments from U.S. history. Thanks soooo much for a good, educational way to spend my free time.”
“I’m 12 and I really like both of your missions I have completed them. I taught US history and I believed students should always learn as many perspectives as possible… I would certainly forward this to teachers and, history teachers in particular.” Often times, our perspective is omitted or minimized in US history. I love the simple, but real graphics, the authentic voices, and the true consequences good/bad to my choices as I play.”
To learn more about Mission US and our development process, visit the ABOUT section of this website and, as always, please feel free to reach out to the Mission US team at Mission US is committed to teaching complex topics in American history. You’ll need a new username to keep playing Mission US in our updated system.

Mobile Apps

Completing your missions made me feel like I was in that part of history, and was part of it. It is designed for students, but I love it with my heart and so have the adults I know who have played it. Mission U.S. games help students connect, care, and think. We also conduct formative testing with diverse students, and involve educators who help ensure that the material is developmentally and academically appropriate for children in the target age group, grades 5-8.
My students cheer when they hear we are heading to the computer lab to play. I really hope this program continues to make different missions because I enjoy all of them.” I really enjoy all four missions because it helps you get a feel of the historical era people in the past had dealt with. Design and mechanics of the missions are so well done and the educational subject matter is presented in an interesting and engaging way. Each student shared what they did, the decisions they made, and their fate and perspective… ALL students, regardless of their academic level, were totally engaged throughout the entire time we used this activity. I’m wondering if you could make more, though,the sad thing is that most schools don’t teach in this way…The textbooks just don’t engage kids.

Search ESRB Game Ratings

You can then redeem this game on the specific gaming platform (i.e., PC, Steam, Xbox, Playstation or Switch) to download and play it immediately. It’s never too late to have “the conversation” with your kids about what, when, and how they can play! Industry guidelines, which are enforced by the ESRB, prohibit the inappropriate target marketing of Mature-rated games. Are your kids ready to become a “monke” (the name for in-game characters) and engage in fast-paced, physical tag?

Category:Video games developed in the United States

  • This user-friendly guide will help provide you with the information you need to manage your kids’ video gameplay experiences and keep peace of mind.
  • What a way to bring the history alive for them and give them more context than I’m able to provide.
  • The games are sophisticated interactive narratives grounded in historical scholarship, developed in collaboration with community stakeholders and scholars who are experts in the historical periods that are depicted.
  • We recommend that educators and parents/caregivers preview game content to ensure it is appropriate for your students/children.
  • I hope you make many more of these covering other historical time periods.
  • He wanted to keep playing and playing.

“I’ve been playing mission-us since I was in 8th grade and right now I’m currently a junior. My son (11yrs old) is homeschooled and he has been enjoying the missions all day today. If my school would put this in the classroom kids might like history more.” “I teach 4th grade in CO and this addresses our learning targets in ways I would never be able to reach my students through any other typical medium. The content knowledge students gained from the simulations allowed for much deeper discussion than I have experienced at the fifth-grade level. “Students, even those who identified themselves as not liking history at all, fell in love with mission-us.org.
Before integrating a mission into the curriculum, we strongly encourage parents and educators to preview the entirety of that mission themselves, and make certain it is appropriate for their children/students and community. The missions are not simulations, nor truly games in the sense that there is no “winning” or “losing,” nor do users get a score or grade. We recommend that educators and parents/caregivers preview game content to ensure it is appropriate for your students/children.
Most parents consider each part (Rating Category, Content Descriptors, Interactive Elements) of the ESRB rating system to be either “very” or “extremely” important when deciding if a game or app is appropriate for their kids. 65% of the ESRB ratings assigned to physical and console downloadable video games in 2024 were either E (Everyone) or E10+ (Everyone 10+). This user-friendly guide will help provide you with the information you need to manage your kids’ video gameplay experiences and keep peace of mind.

Search ESRB.org

My 8th graders absolutely loved playing today, and at least one went straight home and finished the whole mission. So because me and many other kids love history, PLEASE, make a 4th, and 5th, and 6th mission,and on and on, and on. But now that I have completed all of your missions, and watched all of the videos, I have nothing to do after school. “The thing I appreciate most about mission-US games is that it allows students to better understand the lives of people involved in these events. Developed for use by middle school students in the classroom and beyond, Mission US is a deeply-researched, award-winning educational media project with proven positive impact on history learning.
The ESRB rating system has three parts – Rating Categories, Content Descriptors and Interactive Elements, the latter of which were introduced in 2013. The E (Everyone) rating was originally called K-A (Kids to Adults) but was changed in 1998. Use our free mobile app to look up rating information, including Rating Summaries, on the go. You can find rating summaries when you conduct a ratings search on this site or download our mobile app. Interactive Elements highlight interactive or online features that may be of interest or concern but do not influence the rating assignment of a product.
Parental controls are available for virtually every device and allow you to block games and apps by rating, set time limits, manage in-game purchases, restrict access to the Internet, and more ESRB ratings provide information about what’s in a game or app so parents and consumers can make informed choices about which games are right for their family. I ended up playing this and the bonus games sooo many times because it was great and loads of fun.

“Games can truly place students in the past / build an emotional connection to the past as well as going to a location. “I simply wanted to write and thank you for creating such a truly wonderful and immersing mission about the American Revolution. “I have really enjoyed using these activities with my students… We did each part, discussed it, and I used several of the resource work-sheets to check for comprehension. It teaches history in an empathetic way– I can’t WAIT to use it in my classroom next year!!! “I’ve been using MUS in my 7th grade social studies class for about 4-5 years.
I was forced to play this for class and we had to answer questions about the decisions we made and it’s due this coming Monday. Kudos to all involved in bringing this to our children. I hope you make many more of these covering other historical time periods. I hope you continue to spar casino develop amazing resources like these that are free to our students.” I love that you provide editable documents that I can customize for my unique groups!

THE POWER OF GAMES IN CYBERSECURITY

  • I grew up learning history the old fashioned way – textbooks!
  • Any parent or teacher with kids under the age of 14 are probably already aware, but millions of young gamers are hurtling headfirst into Gorilla Tag, an online, multiplayer VR game with constantly changing game modes.
  • Whether you are looking for the latest game, a gift card, or a subscription, Instant Gaming is the platform for unbeatable discounts.
  • Most parents consider each part (Rating Category, Content Descriptors, Interactive Elements) of the ESRB rating system to be either “very” or “extremely” important when deciding if a game or app is appropriate for their kids.
  • My students constantly bring up what happened to their characters in the @Mission_US games!
  • I am a 6th grader and, your games made me love history more and made me want to learn a lot more about history!
  • I was exposed to history that no one was teaching me as a kid.

What a way to bring the history alive for them and give them more context than I’m able to provide. I can’t tell you how much I LOVE your simulations and what an asset it has been for my ELL students. “I teach United States History to new immigrant students (ELLs) at The Brooklyn International High School in Brooklyn, NY. I will recommend these often as a great example of what modern schooling should look like.” I will (along with my team) definitely make mission-us.org a part of my curriculum.”
I highly recommend your team’s Mission US to any family with middle school-aged students.” This, combined with the quality of the content, has convinced me that gaming can (and will?) have a place in education.” Your games are the closest thing to a holodeck or a Magic School bus that there is out there.” The games are sophisticated interactive narratives grounded in historical scholarship, developed in collaboration with community stakeholders and scholars who are experts in the historical periods that are depicted.
You know you have a great product when moans of ‘NOOOOOO’ fill the room when you say it is time to move on. He wanted to keep playing and playing. I shared the lessons with my 11 year old son and he played both modules with boy characters and helped his sister with the two ‘girl’ modules…for fun!

Be the first to comment

Leave a Reply

Your email address will not be published.


*